Slime Climb
Genre: Action, Platformer
Role(s): Game Designer, Level Designer, Programmer
Software Used: Unity, Visual Studio, Pixilart
Project Type: Solo Game
Slime Climb was the very first video game that I ever created! I was assigned to make a 2D platformer, so the main goal during the creation of this title was getting a grasp on the development software and learning core design principles. The main gimmick of this title are the different powerups that span across its three levels, changing the way you platform and increasing the intensity of the experience.
I was responsible for every element of this title’s development, including designing the game’s mechanics, programming all game functionality, designing every level, implementing all of the UI, creating sprites for some of the game elements, and the implementation of SFX/music.
It was definitely challenging to make, as I had very limited prior experience in regards to developing games, but this project is one that I am proud of regardless, as it was my very first taste of how satisfying it is to make a game that other people can play and enjoy.
Slime Climb is available to play on itch.io here.